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Fall 2017, Week 9, 10 – Research and Development

By November 16, 2016Thesis

Oh yes, it’s that time when I have almost reached the end goal, and yet there is still some things which need to be worked upon. A, I wanted to do some more research on how virtual reality could be useful in creating an experience that would take an individual back home. More importantly, I wanted to build an experience that would be extremely immersive and can be re-lived in a more lively manner.

Step 1: Focus on User Testing

Still  was focussing on what my prototype would be, I didn’t focus much on the User Testing part of the phase
I still was iterating my prototype a little bit, just to figure out what i actually wanted to do

So for this week, I have two more featurettes which will be useful

Here’s the first prototype

It involves the impression of you getting immersed without wearing the VR Headset
Imagine your sitting in a cube

Here is Video 1

Here is Video 2

The trick is to play and watch these videos at the same time next to each other.

Another installation I would like to Prototype is Using the Street View 360 and a Google Cardboard.

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Step 2:

For the research which needed to be done for this part, I ended up reading one book and one article

The book which I read was titled ‘Family and Digital Media – A Spotlight on Digital Media and Learning‘ it was an exaggerating read which focussed on how parents of the current generation and new generations are adjusting to their children’s liking towards newer technologies. How the advent of cell phones, the internet, and social media has impacted the life of a child regarding interaction levels with families, their loss of interests in the real world and how it has been affected. It also, however, did tell about how the newer technologies have impacted their lives in various fields such as education, (using applications), video calling, voice calling, etc. While the good was indeed a refreshing, read telling me about the impact of technology in the various realms of a child’s life. This book did not dispute anything, but it gladly supports the fact that social media could be an impactful tool in linking family members together using various media. The book majorly established that technology and digital media could serve as a great tool for families.

The second article I read this week is ‘Loneliness, Depression and Sociability in old age‘ through which I could understand how the nature of an individual and levels of Loneliness and Depression change with coming of age. The article also provided me with statistical information regarding the relationship between Loneliness and Depression, Loneliness, and Sociability. It also spoke about how each of these differs between individuals of different genders.Through this article, I received meaningful insights regarding the problems faced by people in older generations and how they need to be addressed. It also spoke about how people of this generation are usually living alone and away from their family, and because of which they are encountering such feelings at a regular interval. Thus the question which I need to answer from this is how could we, use the power of digital media to create a technology that would be assistive for people living in older generations as well.

For next week I would be focussing on reading articles pertaining to the impact of virtual reality in bringing families together. A couple of more books, and maybe some more research on my final prototype.

Step 3:

For this portion, I wanted to get down a few facts that would assist me in this process this.

  1. One in Five American’s Suffer from the Problem of Loneliness http://www.huffingtonpost.com/2015/03/21/science-loneliness_n_6864066.html
  2. The percentage of one-person households has grown over the last 40 years, from 17 percent of total households in 1970 to 27 percent in 2012.  http://www.cbsnews.com/news/living-alone-youre-not-the-only-one/
  3. 8- to 18-year-olds spend an average of 7 ½ hours a day, seven days a week with media http://docs.rwu.edu/cgi/viewcontent.cgi?article=1062&context=nyscaproceedings
  4. 95% of first-year students report some feelings of homesickness when placed in a new environment. http://www.academia.edu/186697/Promoting_a_sucessful_transition_to_the_University_A_Homesickness_Learning_Curriculum
  5. 2.9 % of total percentage of U.S. marriages that are considered long distance relationships http://www.statisticbrain.com/long-distance-relationship-statistics/

Step 4:

Here is a list of ten proposed board members, who would be of great help in assisting the idea that I am researching upon.

1. R. Luke DuBois, Conceptual New Media Artist, Co-Director Integrated Digital Media program.

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His works have been inspiring, and since I am already attending his class, he is an individual who can be easily approached and doesn’t refrain from helping anyone. Also, he is full of crazy ideas.

2. Chris Ricca, Director of Mobile Development, Tanooki Labs, Associate Professor, iOS Application Development, New York University

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Chris has been a great mentor in my field of interest, I have taken a class of iOS Application Development under Chris, and I have also developed a few projects with Chris.

3. Mark Zuckerberg, Founder Facebook Inc.

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Mark has an inspiring story and vision to take his company towards glory. After finding Facebook, of one of the biggest tech companies in the world, Mark acquired WhatsApp, Instagram, and Oculus to become a business to look forward

4. Steve Jobs, Co-founder Apple

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I wish he were alive, that way I might not have lost the headphone jack from my phone. Anyways, I enjoyed reading his biography, which clearly stated one thing, that is to ‘Think Different.’ He founded one of the biggest tech companies, and I thoroughly enjoyed his ideology of improving the experience of the user in every single stage of the product, from packaging to the actual product itself.

5. Mark Skwarek, Professor, NYU Integrated Digital Media Program

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Mark is one of the finest at NYU when it comes to Virtual Reality and Augmented Reality; he would be a great mentor during my journey when it comes to Virtual Reality.

6. Ajay Yadav, Founder-Roomi App

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This guy is an inspiration for every individual who came to the United States from a foreign country and started his own company ‘Roomi’. An application that enables users to find listing that requires roommates.

7. Dana Karwas, Professor, NYU Integrated Digital Media Program

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A great mentor and UX Instructor would provide significant insights regarding the User Experience of a product.

8. Claire Kearney-Volpe, Professor, the Ability Lab

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Claire is an art therapist and designer who would be helpful in the development of technologies for promoting health and well-being.

9. Jeff Bezos, CEO Amazon Inc

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He would be a great CEO for my idea since his grit and determination to be the best in the business is something to be look upon.

10. Don Norman, Director of The Design Lab at University of California, San Diego

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Because he’s just the best author

 

Step 5: Abstract:

Today, we live and breathe in a universe where family members enjoy their mundane lives living in different parts of the world. Every year you have individuals from a family migrating to different countries, for higher education, employment, or even marital commitments. Each migration brings with it a culture shock, lifestyle change, and a requirement to adjust to the environment. With the advancement in time, individuals feel a sense of loneliness that arises due to staying away from their usual habitats. My thesis majorly focusses on using the power of Virtual Reality and Mobile Application Development, create an immersive experience through which the individual can go back home despite not physically transferring himself there. The inclusion of virtual reality poses challenges in creating an immersive environment, most notably trying to create a sensation of being in a home away from home. Another challenge would be creating an experience of revisiting a memory and using the power of a Virtual Reality device, reliving the experience as if you were a part of it.

 

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